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Wednesday, January 31, 2024

Granblue Fantasy: Relink's Demo Will Make a Believer Out of You - Kotaku

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Granblue Fantasy: Relink party walking and talking towards the camera

Before multiple friends of mine went out of their way to sing the praises of Granblue Fantasy: Relink to me, I had no interest in the RPG. But with such energetic recommendations, I couldn’t ignore the new title from developer Cygames, set to release on February 1 for PlayStation and PC. Thankfully, there’s a demo out on PlayStation, and after spending a couple of hours with the game I was fully sold on Relink’s charms. It’s the perfect sales pitch for the game. If you too are cautiously interested in Granblue Fantasy: Relink, you have to give the demo a shot.

Demos have always been a way to sell an upcoming game by giving players a taste of the full experience. While we aren’t in the age of demo discs anymore, they have been a welcome part of digital storefronts. Two companies that make ample use of demos are Square Enix and Nintendo, both of whom offer up demos for upcoming releases all the time. Though in the case of game’s like Pikmin 4 and Harvestella, the demo gives access to the opening hours of a title with the promise that save data will transfer over to the full game’s release. More often than not, this approach feels like a way to let players who already plan to buy a game a chance to play the opening early. A little appetizer for the main course.

But a game’s opening can be a a slow burn, especially with RPGs. Thankfully, Granblue Fantasy: Relink takes a different approach, offering a small tasting platter that feels catered to those who aren’t sure if they want to buy in to the full meal. Instead of dropping players into the game’s first few hours, Relink offers players three different options when booting up the demo: Tutorial, Story, and Quest.

Tutorial is what you expect, a short introduction to the game’s core combat mechanics. Story drops you into an early section of Relink’s main narrative, but it isn’t the very beginning. This avoids forcing the player to get bogged down in the nitty gritty of the fantasy world’s introduction and instead focuses on the interesting characters you’ll be spending time with. Finally, Quest lets players choose from a selection of quests in Relink and quickly gives players a taste of what the typical gameplay loop is like. Quest even lets you enjoy Relink’s delightful online co-op with other players. By choosing to give players a wide breadth of content to experience in the demo, Relink is more effective at selling itself to players on the fence. It’s a smart approach that may work on you if you give it a try. It worked on me.

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"Demo" - Google News
February 01, 2024 at 02:30AM
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Granblue Fantasy: Relink's Demo Will Make a Believer Out of You - Kotaku
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Demo by bus on Jackson? 37 CD units to follow - Seattle Daily Journal of Commerce

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The 1605 Jackson situation on Tuesday morning ...

You've heard of demo by fire, demo by flood, demo by earthquake, demo by neglect … but demo by bus? That's the partial situation at 1605 S. Jackson St., where a building already bound for demolition was struck by a Metro bus last Thursday.


 
. . .

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"Demo" - Google News
January 31, 2024 at 03:01PM
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Demo by bus on Jackson? 37 CD units to follow - Seattle Daily Journal of Commerce
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Tuesday, January 30, 2024

Samsung to demo higher-bandwidth GDDR7 VRAM next month at ISSCC - Tom's Hardware

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Samsung
Samsung GDDR7 (Image credit: Samsung)

On February 20th, 2024, Samsung is set to show off two versions of its latest GDDR7 graphics memory technology to other industry players at ISSCC 2024. The ISSCC, or International Solid-State Circuits Conference, is a global forum for manufacturers and other industry players to show off their latest SoCs and advances in solid-state circuits— including, yes, new iterations of DRAM and VRAM.

Samsung showing off GDDR7 at ISSCC this year isn't a huge surprise. After all, last year we heard announcements from both Micron and Samsung that they were planning to release GDDR7 soon, with Micron even specifying a 1H 2024 release window.

GDDR7 VRAM is expected to come with great improvements to not only bandwidth, but also power consumption (at the same performance level of GDDR6/X) thanks to the adoption of PAM3 signaling over traditional signaling methods. Of course, making the most of GDDR7 could still see it using comparable power to modern GDDR6 configurations, just with a higher degree of performance-per-watt. The next revision of USB4 is also expected to adopt PAM3 signaling for reduced power consumption, as well.

Two versions of GDDR7 VRAM are expected to be seen at ISSCC this year: a low-power 35.4 Gb/s per-pin GDDR7 from SK hynix, and a higher-power 37 Gb/s per-pin GDDR7 from Samsung. For your reference, GDDR6X's bandwidth per pin is roughly 19-24 Gigabits, according to Micron.

The low-power version is most likely being targeted at laptops, and its presentation, which is officially titled "A 35.4Gb/s/pin 16Gb GDDR7 with a Low-Power Clocking Architecture and PAM3 IO Circuitry" leans toward this interpretation. 

Meanwhile, the high-power GDDR7 presentation is titled "A 16Gb 37Gb/s GDDR7 DRAM with PAM3-Optimized TRX Equalization and ZQ Calibration." This most likely corresponds to the version of GDDR7 we can expect to see in desktop GPUs — perhaps even later this year, if Micron's past comments on its introducing GDDR7 in 1H 2024 still hold water.

Only time will tell how long it actually takes for us to see GDDR7 in shipping products, embedded into a graphics card or laptop for us end users to enjoy. Considering past comments and the timing of Samsung's upcoming presentation at ISSCC, though, GDDR7-equipped GPUs will likely find their way to us before the end of the year.

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"Demo" - Google News
January 30, 2024 at 12:56AM
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Samsung to demo higher-bandwidth GDDR7 VRAM next month at ISSCC - Tom's Hardware
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Drone couriers and virtual faces among Alchemist Accelerator’s demo day highlights - TechCrunch

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Today is demo day at Alchemist Accelerator, which focuses on very early stage startups from technical founders. Fifteen companies are presenting in this batch, but here are several we thought worth a closer look. Alchemist also scored an additional $2 million from Mayfield to keep investing like this, so they must be doing something right.

You can watch the full set of presentations here when the stream starts at 10:30 a.m. Pacific time today.

Avol Aerospace is basically an American take on Matternet’s (also an Alchemist alumni) medical sample transport drones over in Switzerland. I’ve written those up over the years and the concept is pretty high-touch but has genuine promise for improving times for getting labs done, transporting organs and blood, and so on, instead of using ground couriers.

Of course in a Swiss city studded with medical centers you can get away with a quadcopter. If it’s 50 miles, you want something like Zipline’s fixed-wing craft. Avol has staked out an interesting middle ground: a small VTOL craft that transitions to winged flight after takeoff. And to minimize FAA barriers to launch, it has a remote pilot. Imagine that!

Of course, in a sense that limits scaling, but the sample delivery industry isn’t trying to go from 1 to a million, more like 10 to 100 over the next year. They’re raising a seed round now and hoping to work with hospitals around the country.

Image Credits: Avol

Syntonym is taking the tech behind vtubers and applying it in everyday video calls, replacing your face in real time to preserve your privacy. Now, this isn’t meant for meetings with your team or calls with your family, but rather in applications like in-car monitoring or telehealth, where a person’s expressions and general look are needed, but they might rather not have their face going to some database.

Image Credits: Syntonym

It can run as a cloud service, on-premise or even as a virtual camera on your phone (and a little on-screen indicator serves as notice that your face is not your face). It’s an interesting play, but I do wonder whether it will be something people want to pay for as the culture around video calls and surveillance shifts. I wouldn’t mind being able to put on a mask now and then, to be sure.

Example of face replacement in an in-car dash camera system. Image Credits: Syntonym

Yes, there are ethical considerations. We should talk about them!

Elaitra is in the “AI radiology assistant” category, which is surprisingly broad since that kind of imaging is done increasingly frequently for an increasing number of conditions. In the case of breast cancer, imaging called Digital Breast Tomosynthesis can turn up precancerous or otherwise suspicious tissues, but it can be hard for even experts to read correctly 100% of the time.

Like other screening and diagnosis assistants, Elaitra’s Viewfinder software isn’t in any way intended to replace expert analysis, but to help speed up and improve the expert’s workflow. They’re piloting the software now with some hospitals and clinics, and hope to make Viewfinder a standard, low-cost step in breast cancer screening and treatment.

I don’t pretend to understand what ERPs are used for day to day, since I’m just a writer. But I’ve heard in multiple industries that the old enterprise resource planning systems that companies have relied on for years just don’t work well with a lot of modern workflows, especially in fast-moving industries or SMBs. So it’s not surprising that folks from Astra were frustrated enough with what they were using to split off and build their own.

Redshift is their solution, a new ERP-type thing that integrates with modern services everyone uses and doesn’t cost a quarter of a million dollars. Look, I already said I don’t know what these things are actually for, but I’ve seen other companies spun out of the exacting processes of spaceflight and that’s as good an origin story as any. Better than most, really.

Mayfield’s $2 million investment is a follow-on from an earlier $500,000 one. It seems they’re hungry for technical founders and Alchemist specializes in that, but they didn’t attach any big riders to the check. “It’s a very open-ended investment,” said Alchemist CEO Ravi Belani. “They were an initial LP, so there’s a lot of trust.”

The accelerator is also trying a new model to reach out to founders across the globe that want a partner in the bay.

“This is an experiment, to try to create bridges to pockets of the world where we don’t have a good foothold,” Belani explained, essentially by fast-tracking startups referred by partner firms. He gave the example of a VC firm in Turkey, Simya — which, incidentally, actually translates to Alchemist — which is one of the early partners.

“They’re trying to compete for the best startups in and around Turkey, but there are bigger funds than them,” Belani said. “In the past, they’d just have to go and compete with them, but now they can say, ‘Hey, with our firm comes access to Alchemist in Silicon Valley. That gives them an edge. And if that company had decided to go direct to us, we would have only invested $50,000; now they’re getting $250,000 from the partner — that’s the minimum [for this program], but they can do more.”

Will it pay off? It could help connect the vast amounts of talent and capital that don’t have convenient access to Silicon Valley — which is itself notoriously inward-looking.

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"Demo" - Google News
January 30, 2024 at 10:06PM
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Drone couriers and virtual faces among Alchemist Accelerator’s demo day highlights - TechCrunch
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Monday, January 29, 2024

New AI-powered Google Assistant demo leaks — see what it can do with photos - Mashable

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Google Assistant is the search engine tech giant's answer to Siri that responds to "Hey Google!"

In case you missed it, "Google Assistant with Bard" is now in the works, which is set to underpin the assistant with Bard (i.e., Google's AI-powered chatbot). And now, thanks to a new leak, we're seeing some semblance of its existence.

'Google Assistant with Bard' demo found in Pixel Tips app

Since October, Google hasn't said much about its plan to enhance its voice assistant with its powerful Bard artificial intelligence. However, we finally have a glimpse of how Assistant with Bard will work from a very unlikely source: the Pixels Tips app (h/t Android Police).

Spotted by an eagle-eyed X user, it looks like Android users will be getting a new native Bard app that will replace the Assistant app. The demo, which showed up in the Pixels Tips app that's available to most Google Pixel phones, gives us the most complete look of what Assistant with Bard can do.

Demo shows what 'Assistant with Bard' can do with photos

For example, in the video, users can upload a picture of a plant with the instructions "I just bought this plant. Give me tips and YouTube videos to help me take care of it." Bard will then follow up with videos and detailed tips on plant care.

This, by and large changes, the personal assistant experience previously on offer by the current Google Assistant. Google Assistant, as it stands now, primarily functions as a reactive tool, responding to direct queries and commands. However, the integration with Bard marks a shift towards a more proactive and contextual understanding.

It'll also work in much the same way as the current Google Assistant, as Bard can also be accessed by saying "Hey Google" or long-pressing the home button.

We might even have a potential release date for the new personal assistant as well. According to a post from Android expert Mishaal Rahman, the source code in the Pixel Tips app shows a March 2024 date that'll supposedly be timed with a planned Pixel feature drop.

Additionally, the video and tips about Assitant with Bard can't be viewed on non-Tensor chip-powered Pixel devices. So if you own a Pixel Tablet or Fold, and are itching to see the video yourself, sorry.

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"Demo" - Google News
January 30, 2024 at 01:40AM
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New AI-powered Google Assistant demo leaks — see what it can do with photos - Mashable
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Valley Girl: New Hardcore Band With Jesse Rutherford From The Neighbourhood - Stereogum

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Eleven days ago, a previously unknown melodic hardcore band called Valley Girl released their four-song demo on YouTube. The project, which essentially sounds like a more metallic version of Turnstile, began circulating online and attracting some enthusiastic endorsements, even more so when people noticed hardcore producer extraordinaire Taylor Young (Nails, Twitching Tongues, God’s Hate) was on the boards, with his brother Colin on drums.

Saturday, the band played its first show, opening a six-band bill at Midnight Hour in San Bernardino. The performance involved a surprising reveal: The vocalist is Jesse Rutherford, frontman for the glossy Tumblr-era pop-rock band the Neighbourhood, best known in tabloid circles as Billie Eilish’s ex-boyfriend. He’s the dude from “Sweater Weather,” a song that has been streamed more than 2.6 billion times on Spotify alone.

As Revolver reports, news of Rutherford’s involvement has been polarizing. The backlash was loud enough that one of the other bands who performed felt compelled to post a Twitter thread defending Rutherford’s hardcore cred. Cosmic Joke’s Mac Miller (no relation to the late rapper) wrote the following about Saturday’s gig and his friendship with Rutherford:

Maaaan I really didn’t wanna get into this shit but-
1. Jess started going to shows with me over 15 years ago and had played it low key because he didn’t want to be taking attention.
2. Reasonable to hate on any band for the music but insane to make it personal with a stranger.
3. Valley Girl moved quietly and announced on the show anonymously so people would come out strictly for the music. They opened a 6 band bill and supported every other act. At the end of the day I just wanted to have my friends play our show, and I’m glad I did. They belong here

Below, hear Valley Girl’s demo and watch their debut performance.

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"Demo" - Google News
January 30, 2024 at 02:55AM
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Valley Girl: New Hardcore Band With Jesse Rutherford From The Neighbourhood - Stereogum
"Demo" - Google News
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New AI-powered Google Assistant demo leaks — see what it can do with photos - Mashable

depolitikblog.blogspot.com

Google Assistant is the search engine tech giant's answer to Siri that responds to "Hey Google!"

In case you missed it, "Google Assistant with Bard" is now in the works, which is set to underpin the assistant with Bard (i.e., Google's AI-powered chatbot). And now, thanks to a new leak, we're seeing some semblance of its existence.

'Google Assistant with Bard' demo found in Pixel Tips app

Since October, Google hasn't said much about its plan to enhance its voice assistant with its powerful Bard artificial intelligence. However, we finally have a glimpse of how Assistant with Bard will work from a very unlikely source: the Pixels Tips app (h/t Android Police).

Spotted by an eagle-eyed X user, it looks like Android users will be getting a new native Bard app that will replace the Assistant app. The demo, which showed up in the Pixels Tips app that's available to most Google Pixel phones, gives us the most complete look of what Assistant with Bard can do.

Demo shows what 'Assistant with Bard' can do with photos

For example, in the video, users can upload a picture of a plant with the instructions "I just bought this plant. Give me tips and YouTube videos to help me take care of it." Bard will then follow up with videos and detailed tips on plant care.

This, by and large changes, the personal assistant experience previously on offer by the current Google Assistant. Google Assistant, as it stands now, primarily functions as a reactive tool, responding to direct queries and commands. However, the integration with Bard marks a shift towards a more proactive and contextual understanding.

It'll also work in much the same way as the current Google Assistant, as Bard can also be accessed by saying "Hey Google" or long-pressing the home button.

We might even have a potential release date for the new personal assistant as well. According to a post from Android expert Mishaal Rahman, the source code in the Pixel Tips app shows a March 2024 date that'll supposedly be timed with a planned Pixel feature drop.

Additionally, the video and tips about Assitant with Bard can't be viewed on non-Tensor chip-powered Pixel devices. So if you own a Pixel Tablet or Fold, and are itching to see the video yourself, sorry.

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"Demo" - Google News
January 30, 2024 at 01:40AM
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New AI-powered Google Assistant demo leaks — see what it can do with photos - Mashable
"Demo" - Google News
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Enormous new survival game has a demo that lasts 40 hours - PCGamesN

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In regular life, I’d like to think that being 33 means I’m still pretty young. But videogame culture ages like dogs – with so many new releases, seasons, updates, and constantly evolving technology, anything from five or six years ago may as well have come from the Bronze Age. Point being, I’m old and barnacled enough to remember when demos came on discs and lasted all of 20 minutes each, but now it’s a brave new world. With Steam Next Fest right around the corner, a huge new survival game, with flashes of The Forest, Far Cry, Valheim, and maybe a little Ark or Assassin’s Creed, has launched what is technically called a demo, but is basically the length of an entire game. Clocking in at 40 hours, if we’re talking value for money, this is pretty unbeatable.

Soulmask is a gigantic, extremely colorful new survival game set in the wilderness of a mystical and ancient land. Your job, as you might expect it, is to stay alive and gradually overcome the myriad dangers of the – admittedly beautiful – outdoor world. You begin with nothing. But over the course of Soulmask, you’ll build weapons, shelters, and equipment, and develop dozens of new skills to help maximize your chances at remaining above ground. You can even raise and command a small army of fellow tribespeople to help you hunt, forage, and fight against the lethal local fauna.

There are eight different weapon styles and 58 combat skills. Using a robust physics system, Soulmask wants to make fighting feel heavy and arduous, but also rewarding and cerebral. This isn’t a hack-and-slash where you can just wade in and wipe out waves of enemies. You need to pick your battles, and your attacks, carefully. You can play solo or join a 70-player online server to compete in PvP.

YouTube Thumbnail

And now, there’s a huge new demo. The Soulmask Steam Next Fest demo lasts for a whopping 40 hours and allows you to advance to level 30. If you want to try it – and try it, and try it, and try it some more – you can get the gigantic Soulmask demo right here.

Alternatively, you might want to try some other great RPGs, or maybe some of the best open-world games available on PC.

You can also follow us on Google News for daily PC games news, reviews, and guides, or grab our PCGN deals tracker to net yourself some bargains.

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"Demo" - Google News
January 29, 2024 at 11:56PM
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Enormous new survival game has a demo that lasts 40 hours - PCGamesN
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Sunday, January 28, 2024

Alex Lifeson Signature Lerxst by Godin Demo | NAMM 2024 - Premier Guitar

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One of the higher profile releases of the show was Godin's collaboration with Rush guitarist Alex Lifeson. The Lerxst Limelight is based on Lifeson's '80s-era model and is outfitted with either a Floyd Rose setup or the Vega-Trem VT1 shown here. The pickups were made by MojoTone and overall, the guitar feels and sounds incredible. Streets for $4,000.

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"Demo" - Google News
January 29, 2024 at 01:27AM
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Alex Lifeson Signature Lerxst by Godin Demo | NAMM 2024 - Premier Guitar
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United 1944 - Official Free Multiplayer Demo Trailer - IGN

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United 1944 is a WW2 survival first-person shooter developed by Novarama. Players can now access a free multiplayer demo featuring extraction-based Survival gameplay and classic Domination modes to play with players who purchased the full early access game or downloaded the demo. Progression carries over from the demo to the full game and a new update has brought new features like an in-game Alliance system, new cosmetics, and more. United 1944's Multiplayer Demo is available now for PC.

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"Demo" - Google News
January 28, 2024 at 02:43AM
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United 1944 - Official Free Multiplayer Demo Trailer - IGN
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This new indie RPG with tactical combat has a free Steam demo, and I'm already in love - PCGamesN

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Blending exploration and decision-making with tactical turn-based RPG combat that would make the likes of Baldur’s Gate 3, Like A Dragon Infinite Wealth, or Into the Breach proud, Arco is a beautiful pixel-art new indie game that tells the story of “three tales forged in bloodshed, laced with magic, and united by revenge.” With a free demo now available to play ahead of Steam Next Fest, I’ve been spending plenty of time with Arco, and I’m already having a lot of fun.

The first part of Arco is narrative-led exploration, where you’ll explore its South American-inspired environments, meet and hold conversations with all manner of people, and decide how to approach its various promising, rewarding, or dangerous, situations. Get into a fight, however, and Arco becomes a delightful turn-based RPG with an emphasis on positional, tactical combat.

YouTube Thumbnail

Arco’s fights are a mix of real-time and turn-based that reminds me of the excellent but oft-overlooked 2011 strategy game Frozen Synapse. Each turn, you set the actions for all your characters – whether that’s drawing out a path for them to move or choosing from one of their numerous abilities – and then both you and the enemies play out your turn simultaneously.

The result is a very satisfying dance, especially as more characters get involved. Movement replenishes your Magia, the resource used for your other skills, so you’ll want to keep on the move both to dodge incoming attacks and to replenish your own abilities. With over 70 different skills to unlock and more than 100 items available to find along your journey, I’m very excited to see how Arco’s combat expands as you progress further through the full game.

Arco is set to launch in 2024, and you can download a free demo now on Steam. With a tutorial to get you used to the basics, a taste of the game’s story mode and exploration, and a rather robust selection of arena fights that might well keep you coming back over and over as much as I have, it’s well worth a look.

Looking for more? We’ve rounded up the best indie games in 2024 if you’re looking for more that you might have missed, along with our pick of the best RPGs on PC.

You can also follow us on Google News for daily PC games news, reviews, and guides, or grab our PCGN deals tracker to net yourself some bargains.

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"Demo" - Google News
January 27, 2024 at 11:44PM
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This new indie RPG with tactical combat has a free Steam demo, and I'm already in love - PCGamesN
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Saturday, January 27, 2024

United 1944 - Official Free Multiplayer Demo Trailer - IGN

depolitikblog.blogspot.com

United 1944 is a WW2 survival first-person shooter developed by Novarama. Players can now access a free multiplayer demo featuring extraction-based Survival gameplay and classic Domination modes to play with players who purchased the full early access game or downloaded the demo. Progression carries over from the demo to the full game and a new update has brought new features like an in-game Alliance system, new cosmetics, and more. United 1944's Multiplayer Demo is available now for PC.

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"Demo" - Google News
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United 1944 - Official Free Multiplayer Demo Trailer - IGN
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Palworld dev's upcoming Metroidvania switches developer credit as it drops a new demo - Eurogamer.net

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Palworld developer Pocketpair has dropped a new Steam demo for its upcoming Metroidvania, Never Grave: The Witch and The Curse.

The upcoming game – which, like Pocketpair's predecessor, is fielding accusations of alleged plagiarism given its striking similarity to another fan-favourite Metroidvania game – doesn't yet have a release date, but is expected to release in the next three months, offering up to four-player multiplayer.

Never Grave: The Witch and the Curse - Announce Trailer.

Unlike Palworld, however, Pocketpair isn't listed as this game's developer, only its publisher. Pocketpair was listed as the developer up until three days ago, but after a quick check with SteamDB, it seems this was changed on 25 January 2024.

Now, Frontside 180 – a new studio which seems to have little to no electronic footprint – is listed as the developer.

Wayback Machine also confirms Never Grave listed Pocketpair as its developer until recently, too.

"Pocketpair" has been deleted and replaced with a different developer, Frontside 180.
Image credit: Eurogamer / SteamDB

Never Grave is described as "a Metroidvania x Roguelite where you journey with the aid of a cursed hat".

"Use a variety of magic or possess your enemies to reach the lowest levels! Bring back loot, build new facilities in your village, make a living and strengthen yourself for the next battle!

"Unlike most platformers, it has an enemy possession system, base building and multiplayer."

Earlier this week, The Pokémon Company issued a statement confirming it was now "investigating" whether Pocketpair's astonishingly successful Palworld has infringed its intellectual property rights.

Not that that has dampened enthusiasm for Palworld among players, of course. Yesterday saw Palworld's Steam concurrent numbers pass two million for the first time, making Palworld the second game ever on Steam to do so after PUBG. It also once again broke its own concurrent user record overnight, hitting a new high of 2,101,867 concurrent players.

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January 28, 2024 at 01:12AM
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Palworld dev's upcoming Metroidvania switches developer credit as it drops a new demo - Eurogamer.net
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Friday, January 26, 2024

Northwestern Stadium Demo - Hosting OSU? - Eleven Warriors

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“Make the Great State of Ohio Proud”

Eleven Warriors is where Ohio State fans gather. As an independent site, we're committed to delivering Buckeye fans the news and analysis they deserve, all while remaining free.

If supporting an indie site is your thing, please consider becoming a 12th Warriorbuying our merch, or contributing in other ways.

Forged in Columbus, OH–IO.

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Northwestern Stadium Demo - Hosting OSU? - Eleven Warriors
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That Awesome Robot Demo Could Have a Human in the Loop - IEEE Spectrum

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How to tell whether a robot is being teleoperated

A man sits in a chair wearing VR googles and attached to two robotic arms. Near him, a robot with two arms show's the man's face on a screen while its two arms reach out for two blue bottles.

This robot is very talented, but it's not autonomous.

Evan Ackerman

Over the past few weeks, we’ve seen a couple of high-profile videos of robotic systems doing really impressive things. And I mean, that’s what we’re all here for, right? Being impressed by the awesomeness of robots! But sometimes the awesomeness of robots is more complicated than what you see in a video making the rounds on social media—any robot has a lot of things going on behind the scenes to make it successful, but if you can’t tell what those things are, what you see at first glance might be deceiving you.


Earlier this month, a group of researchers from Stanford’s IRIS Lab introduced Mobile ALOHA, which (if you read the YouTube video description) is described as “a low-cost and whole-body teleoperation system for data collection”:

And just last week, Elon Musk posted a video of Tesla’s Optimus robot folding a shirt:

Most people who watch these videos without poking around in the descriptions or comments will likely not assume that these robots were being entirely controlled by experienced humans, because why would they? Even for roboticists, it can be tricky to know for sure whether the robot they’re watching has a human in the loop somewhere. This is a problem that’s not unique to the folks behind either of the videos above; it’s a communication issue that the entire robotics community struggles with. But as robots (and robot videos) become more mainstream, it’s important that we get better at it.

Why use teleoperation?

Humans are way, way, way, way, way better than robots at almost everything. We’re fragile and expensive, which is why so many people are trying to get robots to do stuff instead, but with a very few exceptions involving speed and precision, humans are the gold standard and are likely to remain so for the foreseeable future. So, if you need a robot to do something complicated or something finicky or something that might require some innovation or creativity, the best solution is to put a human in control.

What about autonomy, though?

Having one-to-one human teleoperation of a robot is a great way of getting things done, but it’s not scalable, and aside from some very specific circumstances, the whole point of robots is to do stuff autonomously at scale so that humans don’t have to. One approach to autonomy is to learn as much as you can from human teleoperation: Many robotics companies are betting that they’ll be able to use humans to gradually train their robotic systems, transitioning from full teleoperation to partial teleoperation to supervisory control to full autonomy. Sanctuary AI is a great example of this: They’ve been teleoperating their humanoid robots through all kinds of tasks, collecting training data as a foundation for later autonomy.

What’s wrong with teleoperation, then?

Nothing! Teleoperation is great. But when people see a robot doing something and it looks autonomous but it’s actually teleoperated, that’s a problem, because it’s a misrepresentation of the state of the technology. Not only do people end up with the wrong idea of how your robot functions and what it’s really capable of, it also means that whenever those people see other robots doing similar tasks autonomously, their frame of reference will be completely wrong, minimizing what otherwise may be a significant contribution to the field by other robotics folks. To be clear, I don’t (usually) think that the roboticists making these videos have any intention of misleading people, but that is unfortunately what often ends up happening.

What can we do about this problem?

Last year, I wrote an article for the IEEE Robotics & Automation Society (RAS) with some tips for making a good robot video, which includes arguably the most important thing: context. This covers teleoperation, along with other common things that can cause robot videos to mislead an unfamiliar audience. Here’s an excerpt from the RAS article:

It’s critical to provide accurate context for videos of robots. It’s not always clear (especially to nonroboticists) what a robot may be doing or not doing on its own, and your video should be as explicit as possible about any assistance that your system is getting. For example, your video should identify:

  • If the video has been sped up or slowed down
  • If the video makes multiple experiments look like one continuous experiment
  • If external power, compute, or localization is being used
  • How the robot is being controlled (e.g., human in the loop, human supervised, scripted actions, partial autonomy, full autonomy)

These things should be made explicit on the video itself, not in the video description or in captions. Clearly communicating the limitations of your work is the responsible thing to do, and not doing this is detrimental to the robotics community.

I want to emphasize that context should be made explicit on the video itself. That is, when you edit the video together, add captions or callouts or something that describes the context on top of the actual footage. Don’t put it in the description or in the subtitles or in a link, because when videos get popular online, they may be viewed and shared and remixed without any of that stuff being readily available.

So how can I tell if a robot is being teleoperated?

If you run across a video of a robot doing some kind of amazing manipulation task and aren’t sure whether it’s autonomous or not, here are some questions to ask that might help you figure it out.

  • Can you identify an operator? In both of the videos we mentioned above, if you look very closely, you can tell that there’s a human operator, whether it’s a pair of legs or a wayward hand in a force-sensing glove. This may be the first thing to look for, because sometimes an operator is very obvious, but at the same time, not seeing an operator isn’t particularly meaningful because it’s easy for them to be out of frame.
  • Is there any more information? The second thing to check is whether the video says anywhere what’s actually going on. Does the video have a description? Is there a link to a project page or paper? Are there credits at the end of the video? What account is publishing the video? Even if you can narrow down the institution or company or lab, you might be able to get a sense of whether they’re working on autonomy or teleoperation.
  • What kind of task is it? You’re most likely to see teleoperation in tasks that would be especially difficult for a robot to do autonomously. At the moment, that’s predominantly manipulation tasks that aren’t well structured—for example, getting multiple objects to interact with each other, handling things that are difficult to model (like fabrics), or extended multistep tasks. If you see a robot doing this stuff quickly and well, it’s worth questioning whether it’s autonomous.
  • Is the robot just too good? I always start asking more questions when a robot demo strikes me as just too impressive. But when does impressive become too impressive? Personally, I think a robot demonstrating human-level performance at just about any complex task is too impressive. Some autonomous robots definitely have reached that benchmark, but not many, and the circumstances of them doing so are usually atypical. Furthermore, it takes a lot of work to reach humanlike performance with an autonomous system, so there’s usually some warning in the form of previous work. If you see an impressive demo that comes out of nowhere, showcasing an autonomous capability without any recent precedents, that’s probably too impressive. Remember that it can be tricky with a video because you have no idea whether you’re watching the first take or the 500th, and that itself is a good thing to be aware of—even if it turns out that a demo is fully autonomous, there are many other ways of obfuscating how successful the system actually is.
  • Is it too fast? Autonomous robots are well known for being very fast and precise, but only in the context of structured tasks. For complex manipulation tasks, robots need to sense their environment, decide what to do next, and then plan how to move. This takes time. If you see an extended task that consists of multiple parts but the system never stops moving, that suggests it’s not fully autonomous.
  • Does it move like a human? Robots like to move optimally. Humans might also like to move optimally, but we’re bad at it. Autonomous robots tend to move smoothly and fluidly, while teleoperated robots often display small movements that don’t make sense in the context of the task, but are very humanlike in nature. For example, finger motions that are unrelated to gripping, or returning an arm to a natural rest position for no particular reason, or being just a little bit sloppy in general. If the motions seem humanlike, that’s usually a sign of a human in the loop rather than a robot that’s just so good at doing a task that it looks human.

None of these points make it impossible for an autonomous robot demo to come out of nowhere and blow everyone away. Improbable, perhaps, but not impossible. And the rare moments when that actually happens is part of what makes robotics so exciting. That’s why it’s so important to understand what’s going on when you see a robot doing something amazing, though—knowing how it’s done, and all of the work that went into it, can only make it more impressive.

This article was inspired by Peter Corke’s LinkedIn post, What’s with all these deceptive teleoperation demos? And extra thanks to Peter for his feedback on an early draft of this article.

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Thursday, January 25, 2024

The demo for poker-based roguelike Balatro returns today with nearly 40 new jokers—plus a full release date in February - PC Gamer

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I had some big gaming plans for the holiday break this year: I was finally going to start a second playthrough of Red Dead Redemption 2, build a new city in Farthest Frontier, and grab some friends to dive into Lethal Company.

I didn't do any of that. Instead, I just played poker-inspired deckbuilder Balatro. Every single day I sat on the couch with my Steam Deck and played it for at least a couple hours. And it wasn't even the full game, just the demo, which I still managed to sink 30 hours into. That meant I was pretty bummed when that awesome demo got pulled off Steam by its developer, LocalThunk, on January 1.

Today I'm firing my Steam Deck up again because that deckbuilder demo is suddenly back, and it's got a ton of new cards for you to try out—including nearly 40 brand new jokers. Even better, along with the return of the demo, LocalThunk's poker roguelike also has a launch date: Balatro will release on February 20. Here's the new trailer:

To quickly summarize the game, you begin with a standard deck of 52 cards and start making the best poker hands you can to earn enough chips to proceed to the next round. The chips you win can be spent on special cards: tarot cards that can enchant your deck, planet cards that can improve the multipliers of various hands, and jokers that can do all sorts of nonsense from increasing your score to cloning your cards to twisting and subverting the very rules of poker. Before long your deck may have twice as many hearts as you started with, or fifteen aces, or cards made of stone, steel, or glass.

I had a long chat the other day with LocalThunk and he was nice enough to show me some of the new jokers in the updated Balatro demo, and a few other features coming in February when the game fully launches.

(Image credit: LocalThunk)

You can already see that two of these, the Rocket and Mail jokers, will help your bank account though discards and accumulation over multiple rounds. Walkie Talkie will reward you with both extra chips and a multiplier whenever you play a 10 and a 4… and if you've played some Balatro you can surely imagine winding up with a deck overstuffed with 10s and 4s. Campfire is an interesting one, too, upping your mult each time you sell a card. 

"If you know anything about banana lore..."

LocalThunk

LocalThunk also showed me a Joker called Shortcut, which allows you to form straights while skipping a couple cards (like 2, 3, 5, 7, 8 would be a valid straight). That's perfect, because in the last demo I had a lot of luck building flush-centric decks, but not nearly as much success focusing on straights.

And then there's the new banana.

"One of the first jokers I ever made was the Gros Michel," LocalThunk told me. "Which is a real subspecies of banana that was really popular in, like, the '50s. And then it went extinct from a fungus called Panama disease."

Balatro fans know the valuable but volatile Gros Michel, a joker that gives a massive x15 mult but has a 1-in-4 chance of being destroyed every round. It'll be joined by a… well, a second banana.

"If you know anything about banana lore—which I don't know anyone that would—but after [the Gros Michel] went extinct, we replaced that banana with something called the Cavendish banana. It's a different subspecies," LocalThunk told me. 

In Balatro, the Cavendish will give a x3 mult but only have a 1-in-10 chance of going rotten. An improvement (stability-wise, anyway) on the original.

(Image credit: LocalThunk)

Players can look forward to even more fun stuff in the 1.0 version when it launches in February, including 20 challenge decks that add all sorts of interesting rules and restrictions. One challenge LocalThunk showed me is called "The Omlette" in which players can only earn money with Egg Jokers. 

That doesn't sound that hard: Egg Jokers increase in value by $3 each round so eventually they become incredibly valuable, and having five of them will rack up some serious dough pretty quickly. But all other forms of money-making are absent so you're gonna have to start selling your lovely eggs at some point to stay in the game. I foresee some tough strategic choices ahead. Another challenge deck I saw mimics a game of five-card draw, and you can imagine trying to put together a powerful hand without the eight cards you're dealt in standard play.

I also got to check out the new demo a day early, and I can say new Jokers aren't the only addition: there's a new kind of booster pack in the shop that you'll find super useful (except when it's not), and at least a couple new bosses (unless I somehow missed them in the first demo), two of which I already completely loathe. I'm not even joking.

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