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Monday, October 31, 2022

Listen To KISS’ Demo Version Of ‘Not For The Innocent’ - uDiscover Music

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KISS have shared the demo version of “Not For The Innocent” — featuring Paul Stanley and Gene Simmons trading lead vocals — from the 40th anniversary edition of their Creatures Of The Night album. You can check it out below.

The final version of “Not For The Innocent”, which featured only Simmons on vocals, was later featured on KISS’s next album, 1983’s Lick It Up.

Shop the best of KISS’ discography on vinyl and more.

Celebrating its 40th anniversary, Creatures Of The Night from 1982 is a seminal album in the KISS catalog. It crushed fans’ expectations with a huge, back-to-rock sound and has become a fan favorite and cult classic.

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On November 18, 2022, UMe will release Creatures Of The Night 40 as a 5-CD + Blu-ray Audio Super Deluxe Edition, 3-LP Deluxe, 2-CD Deluxe, 1-LP Half-Speed Master 180gm, 1-CD Remaster, as well as a 5-CD Super Deluxe Edition Digital Download + Streaming and 2-CD Digital Download-only version plus a color vinyl exclusive.

Having rechanneled their efforts into consciously making a return to the hard rock that they were known for, KISS – Paul Stanley, Gene Simmons, and Eric Carr – unleashed Creatures Of The Night in October of 1982. In addition to a harder sound, the album is also noted for its heavier, darker mood.

The single “I Love It Loud” has been performed on nearly every subsequent KISS tour, while “War Machine,” the ballad “I Still Love You,” and the title song also featured heavily in their live sets for a number of years. Also of note is “Killer,” which featured the group’s first songwriting collaboration with their soon-to-be-guitarist Vinnie Vincent. Creatures Of The Night received accolades in magazines such as Kerrang! and Guitar Player – which both placed the album in their top five end of year chart for 1982 – and has attained Gold Album status (sales of 500,000+).

Creatures Of The Night 40 Super Deluxe boasts 103 total tracks with 75 tracks being unreleased. Newly remastered on CD 1, the original album has never sounded better. CDs 2 & 3 feature 34 demos, rarities & outtakes including unreleased gems such as “Deadly Weapon (Penny Lane Demo),” and “Betrayed (Outtake)”, in addition to the demo of “Not For The Innocent.”

CDs 4 & 5 highlight 26 incredible, soundboard live recordings from the Creatures ‘82/’83 Tour and seven super rare tour sound effects, all recorded and archived by the Creatures Tour sound engineer Harry Witz. The Blu-ray Audio disc showcases a first-ever Atmos and 5.1 surround mix from the original album multi-tracks plus the high-resolution newly remastered 1982 stereo mix of the original album.

Pre-order Creatures Of The Night 40 Super Deluxe.

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Sunday, October 30, 2022

Hear KISS's Demo Version Of 'Not For The Innocent' From 'Creatures Of The Night' 40th-Anniversary Super Deluxe Edition - BLABBERMOUTH.NET

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Celebrating its 40th anniversary, "Creatures Of The Night" from 1982 is a seminal album in the KISS catalog. It crushed fans' expectations with a huge, back-to-rock sound and has become a fan favorite and cult classic. On November 18, UMe will release "Creatures Of The Night 40" as a 5-CD + Blu-ray audio super deluxe edition, 3-LP deluxe, 2-CD deluxe, 1-LP half-speed master 180gm, 1-CD remaster, as well as a 5-CD super deluxe edition digital download + streaming and 2-CD digital download-only version plus a color vinyl exclusive. All configurations can be pre-ordered through the official KISS online store.

Having rechanneled their efforts into consciously making a return to the hard rock that they were known for, KISSPaul Stanley, Gene Simmons and Eric Carr — unleashed "Creatures Of The Night" in October of 1982. In addition to a harder sound, the album is also noted for its heavier, darker mood. The single "I Love It Loud" has been performed on nearly every subsequent KISS tour, while "War Machine", the ballad "I Still Love You" and the title song also featured heavily in their live sets for a number of years. Also of note is "Killer", which featured the group's first songwriting collaboration with their soon-to-be-guitarist Vinnie Vincent. "Creatures Of The Night" received accolades in magazines such as Kerrang! and Guitar Player — which both placed the album in their Top Five end-of-year chart for 1982 — and has attained gold album status (sales of 500,000+).

Even though original KISS guitarist Ace Frehley appeared on the "Creatures Of The Night" album cover, he did not play on the LP. The guitar tracks on the effort were laid down by several musicians, including Robben Ford, Steve Farris and Vincent, who later became Frehley's replacement. "Creatures Of The Night" also saw KISS collaborating with outside songwriters, including the then-relatively unknown Bryan Adams.

During an interview on SiriusXM's "Rocktails With Ahmet Zappa" show earlier this year, KISS bassist/vocalist Gene Simmons stated: "The 'Creatures' record was a transitioning record because Ace Frehley and Peter Criss were out of the band. You can't do it all yourself, so we brought in different guitar players, different things, and we co-wrote."

The "Creatures Of The Night 40" super deluxe boasts 103 total tracks with 75 tracks being unreleased. Newly remastered on CD 1, the original album has never sounded better. CDs 2 and 3 feature 34 demos, rarities and outtakes, including previously unreleased gems such as "Deadly Weapon (Penny Lane Demo)", "Not For The Innocent (Demo)" and "Betrayed (Outtake)". CDs 4 and 5 highlight 26 incredible, soundboard live recordings from the "Creatures" '82/'83 tour and seven super-rare tour sound effects, all recorded and archived by the "Creatures" tour sound engineer Harry Witz. The Blu-ray Audio disc showcases a first-ever Atmos and 5.1 surround mix from the original album multi-tracks plus the high-resolution newly remastered 1982 stereo mix of the original album. Additionally, the super deluxe box features an extensive array of bonus kollectible KISS memorabilia and ephemera.

The above-mentioned demo version of "Not For The Innocent" — featuring Stanley and Simmons trading lead vocals — can be heard below. The final version of the song, which featured only Simmons on vocals, was featured on KISS's 1983 album "Lick It Up".

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Hear Kiss' Stanley + Simmons Trade Vocals on New 'Creatures' Demo - Ultimate Classic Rock

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Kiss leaders Paul Stanley and Gene Simmons can be heard trading lead vocals on a demo version of the song "Not for the Innocent," which only features Simmons in its final version.

The demo appears on the band's upcoming extended edition of Creatures of the Night, while the final version was placed on their 1983 album Lick It Up. Both can be heard below.

The Creatures 40th anniversary edition arrives on Nov. 18 in a range of formats, including a 5CD/Blu-ray box set containing the remastered album and 67 mostly unreleased additional tracks. Collectibles include a hardcover book, 1982 press kit, posters, stickers, a backstage pass, guitar picks, button badges and a replica tour program.

Creatures was recorded during a tense time for Kiss. Original drummer Peter Criss had bowed out a few years earlier, and although guitarist Ace Frehley was credited on the record and appeared on the sleeve, his tracks were laid down by a number of other musicians including Vinnie Vincent, whose later confirmation as Frehley’s replacement proved to be a short-lived mistake with long-term consequences.

"Creatures is more a street album for us," Stanley told Record Mirror around the time of its release, noting its significant differences when compared to their previous LP, the failed concept album Music From 'The Elder.' "Basically, we feel that everybody is a creature of the night. We're all less inhibited and we're all vampires. The night makes people feel free and then by the cold light of dawn we crawl home to our coffins to behave like normal people during the day."

Listen to Kiss' 'Not for the Innocent' Demo

Listen to Kiss' Final Version of 'Not for the Innocent'

Kiss Lineup Changes: A Complete Guide

An in-depth guide to all of the personnel changes undergone by the "hottest band in the land," Kiss.

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Saturday, October 29, 2022

Rev to Vertex ready to launch its demo on October 30th - BoxThisLap

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Hong Kong based team Plutonization has shown its new game at the Tokyo Game Show and will be releasing a demo tomorrow. It is time to discover Rev to Vertex. Below you can read press note with some details about this demo release.

“Rev to Vertex” (R2V) has been favoured by the public, the industry, and the media a the Tokyo Game Show 2022. It was announced that the demo would be released on October 30, 2022, on the “STEAM” platform For players worldwide to experience. The demo version will show players a section of Tai Mo Shan Tsuen Kam Road, showcasing the physics engine, realistic environment and detailed road design to the players. The demo aims to convey to players the development team’s pursuit of perfection in presenting the most realistic environment of Tai mo shan and allow players to experience a sense of realism at their couches through the demo.

The “R2V” team is working non-stop on the game. More game elements will be gradually added and updated to the demo in the future. Players can gradually learn more about the game system before the game’s official launch.

After experiencing the demo, players can scan the QR Code in the game to provide comments and feedback to the development team. Players who provide comments will get the “Tester Limited Racing Livery” after the official version is launched. Please pay attention to the official social platforms for the latest information!

The game has been supported by many racing drivers in recent months, bringing the game to different real racing circuits. Professional racing driver Darryl O’Young and drift racing driver Charles Ng brought “R2V” to the Singapore Grand Prix and the French FIA Motorsport Games, showing Rev to Vertex to racing enthusiasts worldwide! We hope all gaming fans will continue to pay attention and support Hong Kong racing drivers for their achievements and glory.

The game will be released on PC via Steam and available through early access. Epic Games Store will follow soon after. More maps and vehicles will be available through DLC and updates.

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Soccer Mommy celebrates Halloween with 'Sophie's Version' demo of 'Darkness Forever' - NME

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Soccer Mommy (aka Sophie Allison) has shared a demo version of the song ‘Darkness Forever’, which she’s nodded to Taylor Swift by dubbing it ‘Sophie’s Version’.

The song initially appeared on Allison’s third album as Soccer Mommy, ‘Sometimes, Forever’. The version on that record is atmospheric and eerie, beginning with an air of ethereality before progressively getting heavier. The newly released demo, however, is much more consistently industrial, blending glitchy and abrasive synths with an intentionally rough vocal track. 

Released in anticipation of Halloween (October 31), Allison said of the drop in a press release: This version of ‘Darkness Forever’ is really exciting for me because it’s kind of what got me inspired to start working on the rest of the album. It felt new and fresh, and I had a lot of fun making the demo. When I was done with it, I felt very ready to work on more stuff for the record.”

Have a listen to ‘Sophie’s Version’ of ‘Darkness Forever’, then compare it to the version on ‘Sometimes, Forever’’:

‘Sometimes, Forever’ landed back in June via Loma Vista, and was supported by the singles ‘Shotgun’, ‘Unholy Affliction’, ‘Bones’ and ‘Newdemo’. Since releasing the album – which she’s said was inspired by The Jesus And Mary Chain and The Smashing Pumpkins – Allison has also shared a Simlish version of ‘Shotgun’ and a cover of R.E.M.’s ‘Losing My Religion’

In a four-star review of ‘Sometimes, Forever’, NME’s Mia Hughes wrote: “The reductive tags that may have previously been assigned to Soccer Mommy – sad, chill, nostalgic – have no foothold here. This is nuanced, purposeful songwriting from an artist growing.”

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Friday, October 28, 2022

Dragon Quest X Offline Switch eShop Demo Goes Live In Japan - Nintendo Life

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Dragon Quest X Offline
Image: Square Enix

Last month, Square Enix rolled out Dragon Quest X: Rise of the Five Tribes Offline for the Nintendo Switch. The downside for fans of this epic role-playing series is that there's been no mention of the game being localised.

If you are still eager to see what this offline version of the MMO Dragon Quest X is like on Switch and happen to have access to a Japanese Nintendo account, you're in luck. As spotted by Gematsu, Square Enix has now made a playable demo available via the eShop.

This demo apparently has an estimated playtime of three to five hours and allows save data to be carried over to the full game. Just keep in mind it's all in Japanese.

Will you be checking out the Japanese demo? Would you like to see this game and even the online version one day localised? Leave a comment below.

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Thursday, October 27, 2022

Achieving balance in RAN environments: a demo - Ericsson

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It’s demonstration time!

Last November, Ericsson launched the Ericsson Intelligent Automation Platform: our new service management and orchestration (SMO) entity and much more. It includes a Non-Real-Time Radio Intelligent Controller (non-RT-RIC) for running radio network applications (rApps), and also has its own open software development toolkit (SDK), which can be used by communication service providers (CSPs) and third parties to develop new rApps.

If you are not familiar with the terms described above, you can read our blog post How to overcome 5G challenges: four key pillars for a successful future, which explores how intelligent automation solutions tackle CSPs pain points, while also providing the highest return on investment and shortest time to market – essentially creating future-proof architecture to meet the ever-changing demands of service providers.

Now Ericsson has released the new demo of one of the rApps: the Ericsson Frequency Layer Manager (FLM) rApp. In this demo, Ericsson clearly details how the FLM rApp resolves a network issue – from onboarding, instantiation, configuration and monitoring stage until the problem is completely solved. 

The demo features two main ‘characters’, the app administrator and the app operator. The app administrator needs to ensure that the application is available in the platform so it can be used by the right person, with the right permissions, in the right area. In contrast, the app operator will use the app to optimize the network and improve the performance. To do this, the app operator needs to configure it in the proper way, selecting the appropriate parameters and activating the automatic process and allowing the app to make changes in the network in an automatic manner. Sounds like magic, but it’s real!

Intelligent Automation Platform rApps teaser video

Now we’ll dig into the technical details of the Ericsson Frequency Layer Manager rApp.

Optimizing traffic load distribution

The management of the load between different frequency layers – or to put it more simply, different cells in the RAN network – is a big challenge for CSPs. CSPs face environmental complexity when it comes to rolling out 5G networks on top of the existing 4G networks.

FLM - Rolling out 5G networks on top of existing 4G networks

But why is the RAN environment so complex? Let’s explain it in a simple way:

  • The cell load changes over time. For example, in a shopping center the afternoon period is often much busier than the morning
  • Traffic characteristics change over time e.g., in a residential area during afternoon hours the download traffic grows when all the family are connected and watching video or playing using online gaming applications
  • Distribution of 5G capable devices changes because the devices are moving continuously
  • All of the above affects the cell coverage that changes over time with the phenomenon of cell breathing
  • And on top of that, to make it even more complex, there are several RAN functionalities that need to be configured to solve these problems.

To configure RAN functionalities in hundreds, even thousands, of cells in a constantly changing environment, is almost impossible to do manually.

Through dynamic RAN configuration, based on closed-loop automation, CSPs can redistribute users in the most effective way. This improves user experience (primarily with improvements in the downlink throughput) and increases resource utilization and spectral efficiency through the optimal re-distribution of users between frequency layers or cells.

Technical deep dive: How load balancing is achieved by the Ericsson Frequency Layer Manager rApp

The application produces deep insights into network and user characteristics using call trace records (CTR), performance management (PM) and configuration management (CM) data. This knowledge is then used to produce and apply individually tuned load-balancing profiles using the RAN feature load-based distribution at release (LBDAR).

The Frequency Layer Manager rApp algorithm flow can be broken down into three distinct phases that serve to identify and implement load-balancing:

  • Network insights
    Network insights is a term to describe behavior in the network. Examples include delivering Behavioral Network Model (BNM) metrics, such as coverage balance and contiguity, and measuring autoregressive integrated moving average (ARIMA) key performance indicators (KPIs).
  • Load-balancing quantum
    Load-balancing quantum is a term used to quantify how much load-balancing opportunity exists within the network such as how many users could be moved from a congested cell to another cell that has spare capacity. Load-balancing quantum is determined by using intelligence gained from network insights.
  • Network changes.
    The Ericsson Frequency Layer Manager rApp examines which features are available to tune and then decides how to change that network feature to meet the previously determined load-balancing quantum.
FLM - Protect and detect features

Ericsson Frequency Layer Manager rApp has several protect and detect features that are auxiliary to the core algorithm and protect certain traffic or states of the network.

  • 5G aware
    By understanding how the LTE and non-standalone (NSA) 5G network interact, the rApp can load-balance long term evolution (LTE) traffic with the introduction of 5G NSA. This is called ‘5G awareness’. Ericsson Frequency Layer Manager rApp must detect the Eutran/new radio-dual connectivity (EN-DC) configuration in the network to ensure that its load-balancing action it takes doesn't have an adverse effect on the 5G network. The rApp also detects if Ericsson Spectrum Sharing (ESS) is deployed on the network and its location. ESS is an Ericsson-feature that allows dynamic spectrum sharing between two technologies on the same frequency band, specifically 4G LTE and 5G New Radio (NR).
  • Reliability
    To ensure that optimization decisions, such as algorithm changes, are made with enough statistical info, a reliability indicator should be calculated for each key performance indicator (KPI) used in the algorithm decisions. In the case of Ericsson Frequency Layer Manager rApp, the driver KPI used for making optimization changes for load balancing is the app coverage KPI.
  • Transient KPIs
    To ensure the integrity of the optimization decisions made by the rApp, it’s necessary to protect the algorithm by screening out transient changes in the KPIs that drive those optimization decisions. Ericsson Frequency Layer Manager rApp transient detection is a solution based on the analysis of historical data and the application of statistical methods.This transient detection then creates rules to screen out transient cells, meaning they are not considered in further optimization decisions.
  • Performance assurance
    The purpose of the performance assurance (PA) feature of the rApp is to monitor radio KPIs where the Ericsson Frequency Layer Manager rApp algorithm execution has performed an optimization in either closed-loop or open-loop mode. In a case where PA finds the radio KPI in those elements to be degraded, then a reversal of the optimization restores the parameter to match the values that existed prior to the optimization. Performance assurance features introduce an additional level of protection in the automatic execution of the optimization algorithms in a closed loop, whilst automatically monitoring the impact on network KPIs of the implemented changes and reverting them in case any degradation occurs.

Looking ahead

The immediate benefits of this application are clear:  an automated configuration of complex RAN scenarios with 4G and 5G deployments, best user experience, increased throughput, less drops and decreased latency and is an always-on functionality to keep the best possible balance in the RAN network whenever possible.

Visit Ericsson at the  OSS Summit  in London from Nov 8 to 9, 2022. We will be showcasing our FLM demo, as well as other exciting activities related to this year's theme: ‘Are you ready? OSS delivering the promise of 5G’.

Learn more

Explore the Ericsson Intelligent Automation Platform

Read more about rApps

Read more about the Software Development Kit (SDK)

Download the Ericsson Frequency Layer Manager rApp solution sheet

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October Demo Day: CreditXpert - HousingWire - HousingWire

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CreditXpert

CreditXpert, the predictive credit score insight platform, helps mortgage lenders leverage credit to extend better, more compelling financing options to every applicant.  With its enterprise-ready SaaS platform, CreditXpert helps lenders identify an applicant’s near-term credit score potential, generate detailed improvement plans and boost efficiency with A.I.

Product Fast Facts

#1

Easily see the credit potential for EVERY applicant.

#2

Automatically generate and compare improvement plans in real time.

#3

Share improvement plans with applicants and automatically track their progress.

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Wednesday, October 26, 2022

Raspberry Pi Drives Pharmacy Sign Demo Video - Tom's Hardware

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The Raspberry Pi is a popular go-to tool in the maker community for driving displays — especially matrix panels. 

But this team of makers decided it was time to change things up a bit with a custom pharmacy sign experience, consisting of matrix panels in the shape of a plus sign. Together, they collaborated in the development of a demo video complete with accompanying sound and showed off the end results at TRSAC 2022 — a demoparty whose acronym stands for “The Real Scene After Christmas,” which was hosted this year in Denmark.

The coding team consists of makers known as Gasman, Nico, and Superogue. Gasman also handled the hardware-side, wiring the Pi to the sign and adding much-needed audio support. RacoonViolet designed the graphics seen on the pharmacy sign, with Stormcaller assisting in developing the visuals while TôBach handled the music.

In the demo, we’re shown a huge pharmacy sign matrix that, when powered up, begins to display a series of animations all powered by a Raspberry Pi. It takes full advantage of the shape of the sign and is programmed to synchronize with the music in real time.

The team was kind enough to share a breakdown of the hardware used in the project. It’s driven by a Raspberry Pi 3, which is connected to five 64 x 64px matrix panels. These panels are controlled with an Electrodragon panel drive board and receive power from a 300-watt power supply.

This project is completely open source with source code available on GitHub for anyone to peruse. While many Pi projects are programmed using Python, it’s not uncommon to find other languages used as well. In this case, the pharmacy sign demo was programmed using C.

If you want to recreate this Raspberry Pi project yourself, or just make something similar, you can check out the original thread on Twitter where you will find a video of it in action as well as resource links that detail how the system goes together. Be sure to follow the dev team for more cool demo projects as well as any future updates on this one. 

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Tuesday, October 25, 2022

Demo for 'Silent Hill' and 'Condemned'-Inspired 'Psychosis' Available Today [Trailer] - Bloody Disgusting

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With Ebb Software’s Scorn now available on PC and Xbox — just in time for the Halloween season upon us — it’s a perfect time to chat about the game’s art style.

One of the highlights of the title is that blend of bio-mechanical and dystopian surrealism. The same blend that legendary artists HR Giger or Zdzisław Beksiński specialized in with their respective art.

Giger and Beksiński’s influence runs deep, particularly in gaming. With the arrival of Scorn, it’s a great reminder of how their art transcends and enhances the feel of gaming, even when some of these titles are decades old.

Let’s dial back the clock before we plug into Scorn


Dark Seed

Okay, this is a no-brainer. We’ve talked about Cyberdreams’ psychological horror game (and its sequel) in various lists over the years. But really, you can’t help but keep coming back to it. What other game had access to almost all of Giger’s artwork during development to create the visuals of the parallel universe that protagonist Mike Dawson discovers after having an alien embryo shot into his head? Yes, you read that correctly. And yes, the results are typical Giger: disturbing and beautiful at the same time.


Contra

If there was ever a series of games that exemplified Giger’s more mainstream work in Alien, you didn’t have to look very far with the Contra series. Granted, the later games in the series strayed away from the biomechanical monstrosities found in the original three, and the games themselves totally didn’t devote themselves to the concept until the later levels. But dang it, it’s blatantly obvious where Konami got their ideas. And we’re all the more happier for it.


The Medium

The most recent game on the list is one of the examples of a developer using the works by Beksiński to craft its nightmarish world. Indeed, Beksiński was quoted as saying that he wished to paint as if he were “photographing dreams”. And taking a look at what he conjured up with his fascination of fantasy, death and decay, it’s easy to see why Bloober Team chose to use Beksiński for the broken and hostile spirit realm that Marianne travels to in the game.


Axiom Verge

Axiom Verge took the idea of Metroid and added some Giger-inspired pixel art to it, providing a fantastical visual experience that wasn’t quite as disturbing as you’d expect, but nonetheless beautifully otherworldly and alien. It’s almost shocking that among the sequel’s drastic changes, developer Thomas Happ left the stylings of the first game for a more “normal” visual look to the alien world. But when you think about it, that just makes the first game’s experience that much more memorable.


Alien Crush

While its sequel Devil’s Crush is seen as the superior game, the visuals of Alien Crush have Giger’s influence all over them. Right from the title screen, you can see that familiar biomechanical look in the title font. Jumping into the game, the table is filled with even more Alien references. It’s along the same lines as Contra where things are tweaked just enough to have their own take, but it’s unmistakable where the artists got their inspiration.


Tormentum – Dark Sorrow

Scorn isn’t the only game to meld both Giger and Beksiński’s stylings into one, as OhNoo Studio’s 2015 effort proves. The developers outright mention Dark Seed as a reference. Tormentum’s visuals take Beksiński’s dreamlike, nightmarish stylings to heart, with just enough of Giger intertwined to make it all stand out even more. Best of all, the sequel that’s slated to come out this year features even more of this dark fantasy art.


Lust for Darkness

Admittedly, Movie Games Lunarium’s 2017 title features more Lovecraftian imagery and overtones to it, not to mention the heavy focus on sexuality. But there’s enough Giger and Beksiński in the grotesque imagery to make it the best of all three worlds. If you’d prefer not to have so much debauchery in your gaming, you can always spring for the M Edition on Steam, which focuses more on the horror and less on the hanky-panky.


E.Y.E: Divine Cybermancy

Based on an unreleased, private tabletop RPG, E.Y.E.‘s visuals call back to Beksiński’s dystopian fantasy tendencies in his art, and blends them with cyberpunk aesthetics. While the game itself is a mixed bag (partly due to the suspect translation from French), the “Deus Ex meets gothic” mashup will certainly appeal to some.


Scorn is out now on the Xbox Series and PC via Steam, the Epic Games Store, and GOG, as well as via Xbox Game Pass. Pick up a copy today here.

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TV Ratings for Monday, Oct. 24: ‘The Neighborhood’ Season 5 - TVLine

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In the latest TV show ratings, CBS’ The Neighborhood, NBC’s The Voice and Fox’s 9-1-1 tied for the Monday demo win, while CBS’ NCIS drew the night’s biggest audience.

CBS | The Neighborhood (5.6 million total viewers and a 0.6 rating) and Bob Hearts Abishola (5.3 mil0.4) both hit season highs in audience while steady in the demo. NCIS (6.7 mil/0.5) was also steady in the demo, but Hawaii (4.8 mil/0.3) dipped.

NBC | The Voice (6.1 mil/0.6, read recap) dipped week-to-week on both counts; Quantum Leap (2.7 mil/0.4) was steady in the demo and gained viewers.

FOX | 9-1-1 (4.9 mil/0.6, read post mortem) and The Cleaning Lady (2.4 mil/0.3) were both steady in the demo, with the latter also adding viewers.

ABC | Bachelor in Paradise (2.3 mil/0.5) and The Good Doctor (3.1 mil/0.3) were steady.

THE CW | All American (504K/0.1) and Homecoming (402K/0.1) both surged to season highs in audience.

Want scoop on any of the above shows? Email InsideLine@tvline.com and your question may be answered via Matt’s Inside Line.

The Live+Same Day numbers reported in our ratings column do not reflect a show’s overall performance, given the increased use of delayed playback via DVR and streaming platforms, plus out-of-home viewing. These numbers (Nielsen fast nationals, unless denoted as finals) instead aim to simply illustrate trends or superlatives. Kids, ask parents before calling.

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TV Ratings for Monday, Oct. 24: ‘The Neighborhood’ Season 5 - TVLine
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Lockheed, Red Hat demo AI workloads on unmanned aircraft - Washington Technology

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"Demo" - Google News
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Lockheed, Red Hat demo AI workloads on unmanned aircraft - Washington Technology
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Monday, October 24, 2022

Ratings: Fox Fights to Win Demo With Friday Night Smackdown - TheWrap

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CBS won total viewership for Friday thanks to airings of ”S.W.A.T.,“ ”Fire Country“ and ”Blue Bloods“

Fox has claimed another ratings victory with “Friday Night Smackdown,” per Nielsen’s official live plus same-day data. Just like last week, the network won in the coveted 18-49 demo with a score of 0.52 for the live sports event, which aired for two hours and drew 2.2 million viewers.

Meanwhile, CBS won in total average viewership for the night, thanks to its procedurals “S.W.A.T.,” “Fire Country” and “Blue Bloods.” The network drew 5.2 million total average viewers, with “Blue Bloods” winning the night in viewership across networks and hours with 5.9 million.

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Elon Musk Optimus demo: What Tesla's design decisions tell us about robotic bias. - Slate

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In early October, Tesla demo’d Optimus, its humanoid robot. The company’s previous demo had involved marching a human out in a robot-like bodysuit, so when Optimus walked slowly around the stage, it was met with delight from the cheering crowd. Despite the show’s futuristic framing, robotics experts were mostly underwhelmed by the reveal. Optimus’ clunky attempts at something like a dance seemed less advanced than other humanoid robots, such as Honda’s ASIMO, which played soccer with former President Barack Obama back in 2014. Tesla engineers boasted that Optimus’ hand had as many as 11 degrees of freedom (that’s to say, all the ways in which robotic parts can bend). In comparison, a robotic hand designed by a Japanese engineer back in 1963 had 27.

Despite its obviously limited capabilities, Optimus still triggered a familiar robots-will-someday-rebel-against-their-creators anxiety. What is it about Optimus that makes us feel threatened? My research on the development of Japanese robotics reveals that our feelings about robots are less about the general idea of artificiality, as many critics suggest, and more about the fact that robots are proxies for real human beings. People’s feelings toward robots often mirror their feelings toward the kind of human worker they imagine the robot is meant to replace.

Watching the long video of the demo, I was astounded to hear Elon Musk and his engineers make statements that echo what Japanese engineers said back in the ’80s (and even earlier): the need for “biologically inspired design” to create a multipurpose machine, the promise that robotic workers will liberate us from the dread of work and bring overall happiness and prosperity in 10 to 15 years, and the desire to have a robotic companion, to name a few. The experience of Japanese engineers who tried to do (some 40 years ago) what Tesla engineers are trying to do now is revelatory, both because it shows that the task is much more difficult than it seems, and also because it teaches us to identify hidden assumptions and biases that go into designing a humanoid robot.

Today, robots in Japan engender love and affection rather than fear, but this was not always the case. The pivotal moment that set Japanese robots onto the path of becoming lovable (as opposed to threatening) happened in the 1980s, when government and industry leaders sought to remedy labor shortages in the service sector by replacing humans with robots. At the time, most robots were industrial and unsuited to the service sector. For one thing, industrial robots were neither safe to be around nor able to operate in pedestrian human environments. Redesigning robots for work in public or domestic settings was difficult, but robotics engineers faced an even bigger challenge.  Good service, it turns out, is not limited to effectively completing concrete tasks like cleaning, serving food, or cutting hair. As Japanese engineers discovered, it also entails emotional labor—the cheerful greetings, chitchat, and spontaneous smiles that put customers at ease. To design a robot capable of providing satisfactory service labor, robotics engineers had to do more than make advancements in A.I. or bipedal locomotion; they also had to investigate how to satisfy human users. What they found was that service robots must resemble the human workers who had formerly provided the same labor: They needed to be humanoid.

This episode in the history of Japanese robotics explains why, despite the engineering challenges of making a top-heavy machine walk on two legs, Tesla’s engineers made Optimus humanoid. In response to a question about whether future versions of Optimus will be able to “laugh at our jokes while folding our clothes,” Musk answered with a statement that could have easily come from a 1980s Japanese engineer: His goal, he said, was to create a robot that not only performs tasks but also serves as “a kind of a buddy.” Optimus’ relatively low intended retail price ($20,000, or “less than a car”) reveals that Tesla’s strategy is to create a consumer product for small, service-sector businesses, and ultimately, individual households.

The conditions couldn’t be better for such a product. The pandemic has decimated the service-sector labor force. Understaffed restaurants close earlier and serve fewer people. Some fast-food chains are considering a move to drive-through service only. Airports are a giant mess. All because many humans are no longer willing to tolerate poor working conditions for unlivable wages. Replacing them with service robots would definitely pay off for an enterprising employer if—and it is a big if, given that Optimus had to be manually wheeled off stage—robotics engineers can make their humanoid machines do what is expected of actual humans. (In Japan, for example, “job-holding” robots are still effectively a gimmick—a host of humans do the labor and/or maintain the robots, and the robots themselves are crowd-pleasing, rather than labor-saving, devices.)

Robots reveal what we expect of those who serve us and where these expectations come from. In my research, I’ve found that robotic designs contain cognitive cues that resonate with users’ previous experiences. Robots are not modeled on a “generic” human being, but on a specific kind of human who provides a specific kind of labor. Robotic design, in other words, doesn’t just reflect the tasks we would like the robot to do, but the kind of human we would expect to do them. Design details of a given humanoid robot reveal hints about the kind of human worker engineers imagined (even unconsciously) as a model. These design details can tell us a lot about perceptions of the actual people associated with a particular labor, as well as tacit assumptions about status and identity. Most importantly, the design of humanoid robots reveals something of how we feel about service laborers and how we believe they “should” behave.

In the case of Japanese androids, service robots are often diminutive and feminized (with a tiny chin and nose, no jaw line, and a high-pitched vocal range). The design of their bodies offers visual hints to the kind of humans they are meant to replace. The subtle apron visible on some Japanese service robots, for example, is associated with the caring “auntie.” These robots are expressly designed to give the user a sense of family sympathy, of being taken care of, of being important. In contrast, robotic “receptionists” are modeled on hypersexualized young women, a design that communicates that the labor expected from them is not strictly clerical. (Sexbots are another story—and the reason that Japanese engineers have worked so hard to develop super realistic artificial skin.)

That brings us back to Optimus. Musk stated that it was possible “to put all kind of costumes on the robots.” So, what does Optimus’ design—as opposed to the drawn prototype or the man in the suit who modeled it—reveal about the kind of person it (or, as the designers would have us believe, “he”) is dressed as? First, he is undeniably male, with a tall stature, exaggerated quads, and broad shoulders. Optimus’ tiny head telegraphs that he is not a thinker. The blank slate where one might expect a face assures us that his emotions do not matter. The design tells us that the human worker Optimus is modeled on is valued for his manual labor alone. He does not think. He labors. He does what is asked.

It’s also worth noting that, in the demo, Optimus’ face and hands are black. Does that mean anything? Perhaps. Many American users may (sometimes unconsciously) still make a connection between male manual labor and Blackness. I once read the transcript of a conversation between Japanese engineers, who, in 1973, reflected on their belief that America sought to design robots in order to replace its Black labor force. I have no doubt that Japanese engineers were reading American magazines, where robots were imagined to take over jobs often associated with Black Americans—hard manual labor, manufacturing, and trash collection. And some American articles are even more explicit about their intentions. My colleague Jason Resnikoff cites a 1957 article from Mechanix Illustrated that promises readers that they “will own ‘slaves’ by 1965.” That is, “robotic” slaves—robotic butlers, cooks, drivers, cops, secretaries, and security guards. Optimus could thus be interpreted as a representation for both oppressive labor structures and the racialization and subsequent devaluation of different kinds of labor. The fear Optimus evokes among some Americans, perhaps, is a fear of rebellion against those structures.

Design is not neutral. Robotics engineering reflects what we want in a worker, and in turn, what we want for ourselves. While Japanese robots embody a desire to be served with love by someone who gives more than she demands in return, Optimus embodies an obedient laborer.

I am not afraid that robots will take over the world. The distance between what robots can do now and what they would need to be able to do to take over the world is much greater than most imagine. But I am afraid that robots like Optimus will eventually bring harm to humans. They will do so not by injuring humans physically, but by offering a false hope for technological fixes that would magically solve social problems. Even more devastatingly, without mindful attention to design, humanoid robots will inevitably reinforce harmful associations attached to race, gender, and subservient labor, and thus exacerbate the discrimination and exploitation of human beings. Algorithms can be biased; social networks can be biased, too. And so can robots.

Future Tense is a partnership of Slate, New America, and Arizona State University that examines emerging technologies, public policy, and society.

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Elon Musk Optimus demo: What Tesla's design decisions tell us about robotic bias. - Slate
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The new bigger demo for Scrabdackle deserves your attention - GamingOnLinux

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Love your quirky little action-adventures? Scrabdackle should be something for you to take a look at and there's a big update to the demo for you to try.

What is it? Scrabdackle is a hand-drawn action/adventure game about going exploring, with non-linear progression and a unique mix of skill-based challenge and accessible gameplay. It features a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover – all under a coat of playful charm. Funded on Kickstarter, the full release is due out in 2023 sometime.

Original demo trailer:

Highlights of the new demo update include:

  • A new region, with its own soundtrack and unique environment.
  • 4 new enemies.
  • 1 new miniboss.
  • Several new unique NPCs and landmarks.
  • 14 new lore entries.
  • Many new challenges, quests, and collectibles.
  • A new spell to learn.
  • 4,000 words of dialogue.
  • A new type of challenge/obstacle I'll let you discover for yourself...
  • A new lighting system has been added to make caves dark and dim areas more atmospheric.
  • A few older music tracks have been updated with a fresh coat of aural paint.
  • A huge variety of bugfixes are in place!

Give it a go on Steam. Available with Native Linux support.

Article taken from GamingOnLinux.com.

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The new bigger demo for Scrabdackle deserves your attention - GamingOnLinux
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Stop & Shop creates parking at demo site - Martha's Vineyard Times

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Workers hammer rods into parking blocks at the site of the recently demolished Golden Dragon Restaurant — a defunct business Stop & Shop used as a warehouse. -Rich Saltzberg

A parking lot has emerged at the site of the old Golden Dragon restaurant. The building that only recently stood on a lot immediately adjacent to Shop & Shop’s Vineyard Haven store was determined to be unsafe by the Town of Tisbury and was placed under a “removed or make safe” order in June. Stop & Shop opted to demolish the building and began preliminary work in July. The building was subsequently leveled in early October. The demo site was paved on Oct. 17 and a few days later workers were securing parking blocks for parking spaces. 

When asked what Stop & Shop was up to at the site, Stop and Shop spokesperson told The Times on Oct. 17, “There are no immediate plans for the site. We are exploring our options, all of which will require town approval.”

When asked about the parking, Tisbury Building Commissioner Ross Seavey told The Times via email that parking spaces were being made and that in the zone in question, parking by a retail business is permissible. When asked if parking at the lot required Martha’s Vineyard Commission permission, Seavey wrote, “As for the MVC, the DRI trigger for parking lots is 10 or more parking spaces. I made the contractor aware of this MVC referral trigger and was told they would be doing less than 10 parking spaces and it appears they constructed only 8 spaces.” 

Tisbury attorney Geoghan Coogan, who represents Stop & Shop, suggested the parking may be for employees. 

In the big picture, Coogan wrote that moving the historic Caleb Prouty house — the front of which became visible from Water Street after the demolition of the Golden Dragon — is the next project. 

“Now that the old restaurant is down and the site is clear, we are working with two private parties to relocate the Prouty House,” Coogan wrote. “We last left the MVC with approval to move the house, but need their permission as to ‘where’ it goes. We couldn’t solidify that until the restaurant building was removed.  So that is the current agenda item. [Stop & Shop] is now working on a development plan for the site.  We hope to start that discussion with the town sometime this winter, before finalizing plans for permitting.”

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